Monday, December 17, 2012

Random D&D Characters

  1. Drow druid/kinslayer/abolisher
    1. Alignment: Any nonchaotic
    2. Skills: Knowledge (dungeoneering) 4 ranks , Knowledge (nature) 9 ranks
    3. Feats: Endurance, Diehard, Track, Unspeakable Vow, Vow of Vengeance
  2. Drow ???/acolyte of the skin/insidious corrupter
    1. Alignment: Any evil
    2. Skills: Bluff 9 ranks, Diplomacy 4 ranks, Knowledge (the planes) 6 ranks, Sense Motive 4 ranks
    3. Feats: Persuasive
    4. Spells: Ability to cast dominate person.
    5. Spells or Spell-Like Abilities: Caster level 5th.
    6. Special: Must have made peaceful contact with a summoned evil outsider.
    7. Special: Must undergo the Ritual of Bonding (see above).
  3. Drow ???/eye of lolth/agent retriever (need to look at epic level handbook to finish)
    1. Skills: Hide 8 ranks, Knowledge (religion) 4 ranks, Listen 8 ranks, Spot 8 ranks
    2. Feats: Cautious Attack
    3. Domain: Trickery.
    4. Special: Evasion, Sneak attack +2d6 or skirmish +2d6.
  4. Drow ???/Aglarondan griffonrider/dread fang of Lolth (need to look at unapproachable east to finish)
    1. Base Attack Bonus: +5
    2. Alignment: Lawful evil
    3. Race: Drow
    4. Skills: Hide 4 ranks, Listen 2 ranks, Move Silently 4 ranks, Spot 2 ranks
    5. Special: Evasion, Sneak attack +2d6.
  5. Drow warlock/demonbinder/Akodo champion (need to look at oriental adventures to finish)
    1. Alignment: Chaotic evil
    2. Skills: Bluff 4 ranks, Knowledge (the planes) 8 ranks, Sense Motive 4 ranks
    3. Language: Abyssal.
    4. Invocations: Baleful utterance plus any two others.
  6. ??? ???/alienist/cavestalker
    1. Alignment: any nonlawful
    2. Base Attack Bonus: +2
    3. Skills: Knowledge (dungeoneering) 4 ranks, Knowledge (the planes) 8 ranks, Survival 8 ranks
    4. Feats: Augment Summoning, Track
    5. Spells: Able to cast at least one summoning spell of 3rd level or higher.
    6. Special: Must have made peaceful contact with an alienist or a pseudonatural creature.
    7. Special: The candidate must have natural darkvision to allow successful navigation of Underdark tunnels.
  7. Yuan-ti arachnomancer/ancient master
    1. Alignment: Any evil
    2. Base Attack Bonus: +9.
    3. Skills: Climb 4 ranks, Concentration 15 ranks, Knowledge (arcana) 10 ranks, Knowledge (nature) 4 ranks, Knowledge (religion) 8 ranks
    4. Feats: Verminfriend
    5. Spells: Ability to cast spider climb, summon swarm, or web as an arcane spell.
    6. Special: Access to an extensive magical library, a tutor of any race who possesses at least fourteen sorcerer or wizard class levels, or any psionic powers or psionic class levels.
  8. animal lord/squire of legend
    1. Base Attack Bonus: +5
    2. Alignment: Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil
    3. Skills: Handle Animal 4 ranks, Intimidate 7 ranks, Knowledge (history) 3 ranks, Knowledge (nature) 2 ranks
    4. Feats: Endurance
    5. Special: Must be a member of the Disciples of Legend.
  9. shadow striker/anointed knight
    1. Base Attack Bonus: +5
    2. Alignment: Any good.
    3. Skills: Craft (alchemy) 5 ranks, Knowledge (arcana) 3 ranks, Knowledge (religion) 2 ranks, Spellcraft 3 ranks
    4. Feats: Ancestral Relic, Good Devotion, Healing Devotion, Law Devotion, Strength Devotion, Sun Devotion, War Devotion
  10. shadowspy/apostle of peace
    1. Alignment: Any good
    2. Skills: Concentration 10 ranks, Diplomacy 6 ranks, Gather Information 6 ranks, Hide 6 ranks, Move Silently 6 ranks
    3. Feats: Good Devotion, Healing Devotion, Sacred Vow, Strength Devotion, Sun Devotion, Vow of Peace, Vow of Poverty, Vow of Nonviolence 
    4. Base Save Bonuses: Will +5
    5. Spellcasting: Able to cast 1st-level divine spells.
    6. Special: Must be a cleric or paladin of Pelor.
  11. arachne/sanctified one (need to look at faiths and pantheons to finish)
    1. Base Attack Bonus: +5
    2. Alignment: Must match that of deity chosen.
    3. Skills: Knowledge (religion) 6 ranks
    4. Special: Must complete a sanctification ritual performed by a priest or other authority of the chosen deity's church.
  12. paragnostic initiate/arboreal guardian (need to look at ghostwalk to finish)
    1. Skills: Knowledge (arcana) 2 ranks , Knowledge (religion) 2 ranks , Knowledge (any other) 2 ranks
    2. Special: Base attack bonus +4 or Tumble 7 ranks.
    3. Special: Must be a member of the Paragnostic Assembly.
  13. arcane archer/paragnostic apostle

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